September 23, 2026
Game vibe coding reaches graphics review: Claude updates Rescue Raiders
On September 23, Claude built an updated Rescue Raiders with a critic agent and agents for graphics. Ethan Mollick attached a 70-second video of the result.

Ethan Mollick
@emollick
There is an abandoned game called Rescue Raiders that I loved as a kid. I asked Claude to make a modern remastered version with new graphics, objectives, tech trees, and everything else. It iterated back and forth with a critic agent and graphics agents until it produced this. It is fun to play!
· 6.2K views
In January, Mollick asked Claude Code to make a version of Rescue Raiders from 1984 for the Apple IIe and provided feedback several times. He has now split the work between critique and graphics: the game gained new visuals, objectives, and a tech tree.
The working loop. Anthropic recommends assigning independent branches to agents with separate context, while keeping sequential work with one agent. The official pattern is: draft, review against criteria, refinement.
Claude Code installs on macOS, Linux, and WSL with `curl -fsSL https://claude.ai/install.sh | bash`, then runs with `claude` from the project directory. It requires 4 GB RAM, an internet connection, and one of the supported systems: macOS 13+, Windows 10 1809+, Ubuntu 20.04+, Debian 10+, or Alpine 3.19+.
Pro costs $20 per month, Max 5x costs $100, and Max 20x costs $200. Claude documentation lists 10–40 Claude Code prompts per five hours for Pro; when `ANTHROPIC_API_KEY` is set, the tool uses API billing instead of the subscription.
In Opus 4.8, Dynamic workflows can already plan work, launch hundreds of parallel subagents, and verify the result in one session for Enterprise, Team, and Max.
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