September 30, 2026
A Three.js shooter is built right in the browser: Higgsfield tasked GPT-6.1 Sol and Sonnet 5.5 with it
Sep 29, 2026, Higgsfield built a Three.js shooter in the browser with GPT-6.1 Sol and Claude Sonnet 5.5 handling the build. In Games 2.0, you create a game with a prompt and refine it through follow-up instructions. Deploy provides a playable link, while Publish lists the project in the public Games marketplace.

Higgsfield AI 🧩
@higgsfield_ai
Building a Three.js shooter in the browser live. We put GPT-6.1 Sol and Claude Sonnet 5.5 to work on it in Higgsfield.
Introducing OpenAI’s Dots x Higgsfield. Your always-on Higgsfield creative crew keeps working while you’re away. Check in by text, call or email, and pause the work whenever you need. Powered by GPT-6.1 Sol.
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Before Deploy, the project remains inside Higgsfield. After Deploy, a playable link appears, while Publish adds the game to the public Games marketplace. In Supercomputer, open Games, choose Genre, Style, Setting, and Multiplayer, describe the game in a prompt, and click Generate.
Game modes. Games 2.0, available since Sep 7, 2026, includes Shooter, Platformer, Novella, Hypercasual, Racing, and Horror. The 3D style and Multiplayer are selected before generation.
Claude offers a second path: in Settings → Connectors, add a custom Higgsfield connector with the URL `https://mcp.higgsfield.ai/mcp`, then attach the Game Studio skill file in chat. As of Sep 30, 2026, MCP does not require an API key: a Higgsfield account is required, and generations consume credits depending on the model and resolution.
In a Higgsfield case study from Jun 19, 2026, three games cost $68. After publication, Blockfield reached 4,000 launches and 121 remixes.
After Deploy, Publish adds the finished game to the Games marketplace.

